Multiple games in a row can’t be - and if Microsoft doesn’t start enforcing some quality control on its platform, the Windows Store is going to be permanently tarnished.
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One game, particularly an ill-advised DX12 update for a ten year-old codebase, can be excused. Some of the Windows Store issues should be fixed by July, while others have no timeline. Both Nvidia and AMD customers deserve better than what Microsoft is shoveling. If these are the launch titles meant to sell us on the Windows Store, Microsoft would’ve done better to feature some third-party Facebook apps and fake Instagram clients. Tomb Raider might have been pretty, but both Gears of War Ultimate Edition and Quantum Break are barely functional. The Radeon R9 390 is, according to Eurogamer, a full 50% faster than the GTX 970. There are LOD issues, draw distance problems, and the game somehow manages to crash Nvidia’s driver on a regular basis. The game’s use of streaming means that it must be installed to an SSD (Eurogamer’s emphasis, not ours).
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Gamers are instead being handed 720p upscale, just like the Xbox One.
![quantum break pc copy protection quantum break pc copy protection](https://cdna.artstation.com/p/assets/images/images/020/428/768/large/masao-ogino-quantum-break-screenshots-013.jpg)
Image quality is terrible because there’s no option to actually play the game in native 1080p. In a standard Win32 application, this could be fixed through the frame rate controls available through the Nvidia Control Panel or AMD’s Radeon Software, but since this is a Windows Store title with fullscreen borderless mode, those options don’t exist. Instead, frame rate judder remains a significant issue - one that’s magnified by the fact that the frames are being displayed for comparatively longer periods of time.
![quantum break pc copy protection quantum break pc copy protection](https://m.media-amazon.com/images/I/61QmID3L69L._AC_UL1500_.jpg)
As far as we can tell, a judder-free experience is impossible at the moment without a patch from Remedy.”įrame rate caps don’t work: Locking the frame rate at 30 FPS doesn’t actually result in a smooth 30 FPS experience. A 120 or 144Hz display will run more quickly, but Eurogamer notes: “ou can’t achieve a level of performance that results in consistent, level frame-times. I’ve heard of game engines being locked to a flat refresh rate before, but a game engine that’s stuck at 5/6 of one? That’s new, and simply using a faster monitor isn’t a solution. Eurogamer couldn’t break 50 FPS on a 60Hz monitor, even when using a GTX Titan X or AMD GPU, even at 720p and lowest detail settings. The game appears to top out at roughly 5/6 of a 60Hz refresh rate, no matter which detail levels or settings you use. It can’t match a monitor’s stated refresh rate.